Fredrik has 10+ years of professional software development behind him, most of it in the mobile games industry. Always an avid fan of sci-fi and fantasy, escaping into VR was the natural next step.
Jim has worked on games such as Helldivers and The Showdown Effect. He's got a sharp eye for both concept art and 3D art, but might become even more famous for his Mario Kart skills.
Joacim has worked with 3D Art over the last seven years in a technical capacity for the Battlefield franchise and with other EA concepts.
Andreas has held marketing lead roles in video game companies for 15+ years, but his proudest achievement was becoming the undisputed table tennis champion at EA DICE in 2014. He takes every chance to escape reality, so the VR industry fits him like a haptic glove controller.
After doing his master thesis at Fast Travel Games, Casper was a given as a full time employee. AI, Gameplay, UX, there's nothing he can't do. He's also handsome as hell!
Kristoffer has 21 years of professional software development behind him. He's been involved in the Battlefield series of games at EA DICE, and lately been in senior leadership roles at Frostbite, working with VR and mobile development.
With a past at Grin and DICE, Benny has worked on games such as Tom Clancy's Ghost Recon: Advanced Warfighter, Bionic Commando and Battlefield 1. Not only is he delivering gameplay code like a wizard, he's also hoarding unhealthy amounts of retro games!
Oskar has created games since the early-90s, and worked in management positions at Avalanche Studios, EA DICE, Rovio and more. When the chance to work with VR appeared, he immediately jumped on the opportunity!
Per has been working as an artist in the games industry for 10 + years and considers creating exiting new worlds for players to be the dream job. The latest title Per worked on was Battlefield V at DICE.
After impressing during his internship, Martin is now a full-time employee at Fast Travel Games. His passion for making games can only be compared to his enthusiasm for dominating opponents in Counter-Strike.
James has worked in animation and games for the last 15 years at companies like UDS, Radar Film, Kaktus and Rovio. He also scales mountains like a goat!
Erik believes being “realistic” is boring, which suits him well in his role leading creativity at FTG. Erik has 10+ years of experience from EA DICE where he among other things led the design on Mirror's Edge Catalyst.
Henrik´s focus is to develop concepts that drive storytelling, set the style, look and mood in our games. He previously worked as a Concept Artist at Goodbye Kansas Studios.
Daniel is working as a Game Designer, and has 4+ years of VR experience from companies such as SVRVIVE and Vobling. You know how to spot a die hard VR fan when seven HMDs are not enough!
The amazing, one of a kind, extraordinary Kristoffer is joining us from EA DICE, where he worked on Star Wars and Battlefield.