You died in a mysterious seance and have become a Wraith, one of the restless undead. In this VR horror game, use your supernatural abilities to solve the mystery behind your death. But beware of the sinister Spectres lurking in the shadows…


Wraith: The Oblivion – Afterlife is a first person VR horror exploration game set in the World of Darkness universe. Coming to Oculus Quest, Oculus Rift/S, HTC Vive, Valve Index & PSVR in Spring 2021. Read more and Wishlist on Oculus Store and Steam.


Visit the game site.

I am a massive fan of games like Amnesia: The Dark Descent and Alien: Isolation, and have always felt that the kind of narrative-driven, exploration-focused horror these titles deliver would be perfect for VR. Erik Odeldahl, Creative Director at Fast Travel Games
We're excited to be taking our first steps from the Skinlands toward Stygia in World of Darkness version 5 in such an innovative and appropriate medium. Sean Greaney, Brand Manager for World of Darkness at Paradox Interactive

Experience an interactive tale of childlike wonder! Help your grandfather solve the mystery of the stolen pets by exploring wonderful miniature worlds crafted from the ground up for VR. Use a hairdryer to melt snow in a wintery landscape! Search the wreck of a pirate ship partially hidden under the surface! Every world is unique, full of interactions and colorful life. Features the music of Wintergatan.


The Curious Tale of the Stolen Pets is out now for PSVR, Oculus Quest, Oculus Rift, Valve Index, HTC Vive & Windows Mixed Reality.


Visit the game site.


Delightful, charming, astounding, imaginative, entertaining and mesmerizing Game Chronicles
The kind of VR game you play when you want to feel warm, cozy, and happy inside UploadVR

TransCorp is about to optimize humanity out of existence, and you must find a way into the belly of the beast to stop their vicious budget cuts. Fight your way through a multitude of new environments and robotic enemies; find new tools and allies along the way. Put an end to the notion of ultimate efficiency before it puts an end to us. Budget Cuts 2 is the conclusion of the adventure you started in Budget Cuts, but is also a self-contained game and easy to get into from a new player’s perspective.


Made in partnership with Neat Corporation, Budget Cuts 2: Mission Insolvency is out now for HTC Vive, Valve Index & Oculus Rift.


Visit the game site.

A bigger and better version of its predecessor in virtually every way UploadVR
Budget Cuts 2 ranks among the finest VR games to date Android Headlines

Travel to the shattered future of Apex Construct, where merciless robots prowl the world as a result of mankind’s reckless experiments. As these synthetic creatures seek to dominate their new hunting grounds, you must use both your wits and combat skills to survive. In this atmospheric first-person Action/Adventure game, built exclusively for VR, the fate of mankind rests on you — the last human alive.


Now includes competitive game mode Cygnia Cup Challenge where you enter a pre-apocalyptic arena and use your bow & arrows skills to climb the global leaderboards.


Visit the game site.

Apex Construct is the
standard by which future
VR titles will be judged
— VRFocus
This is one of PS VR’s most complete adventures — Official Playstation Magazine

Our Company

Fast Travel Games is a VR exclusive games developer based in Stockholm, founded by industry leading veterans with a proven history of creating the world’s most immensely popular games like Angry Birds 2, Mirror’s Edge and the Battlefield series. Our mission is to create high quality VR games you never want to leave.
Quality Experiences That Last
​We create extensive and highly immersive games with worlds you never want to leave, and believe experiences you share with others are the most powerful ones.
Each team member plays an integral part in defining our games and has the mandate to impact the future of the studio. At Fast Travel Games, your voice is heard.
VR Only
We believe VR gaming is the future. Starting with the headset and its controllers, we build our games from the ground up for VR while constantly pushing the boundaries of what is technologically possible.


Junior Artist

Sara Söderman

Sara did her internship at Fast Travel Games and is now working full time bringing 3D envionments to life. Her interest in games is only matched by her dedication to keep the office plants thriving.

Senior Programmer

Benny Karlsson

Over 15 years in the games industry with a past at Grin and DICE, Benny has worked on games such as Tom Clancy's Ghost Recon: Advanced Warfighter, Bionic Commando and Battlefield 1. Not only is he delivering gameplay code like a wizard, focusing on animation- and AI programming, he's also hoarding unhealthy amounts of retro games!

Senior Artist

Per Smedjeback

Per has been working as an artist in the games industry for 10 + years and considers creating exiting new worlds for players to be the dream job. The latest title Per worked on was Battlefield V at DICE.

Senior Animator

Felipe Zappia

A sommelier of horror movies and "weird" games, Felipe is passionate about storytelling and making people FEEL things! With prior experience of VR as Animator and Art Director at Black River Studios, Felipe has been making games since 2006.

Creative Lead

James Hunt

James has worked in animation and games for the last 15 years at companies like UDS, Kaktus Film and Rovio. He was the Creative Lead on The Curious Tale of the Stolen Pets and loves climbing mountains like a goat!

Lead Game Designer

Jojje Dalunde

When Jojje started his game development career, he had no gray hairs. 10+ years later, he has nothing but. With a background as an engineer and producer at DICE in Stockholm and Los Angeles, Jojje lives to explore new ideas and innovate on existing game concepts.

Community Manager

Franchesca Thwaites

Franchesca, also known as 'Fragger Fran' by her followers, has always had a passion of bringing people together in various communities she finds herself in. With a questionable obsession of unicorns, she loves spreading joy to the people around her and planning fun activities whenever possible.

Senior Artist

Joacim Lunde

Joacim has worked with 3D Art over the last seven years in a technical capacity for the Battlefield franchise and with other EA concepts.

Senior Animator

Kristoffer Björnör

The amazing, one of a kind, extraordinary Kristoffer is joining us from EA DICE, where he worked on Star Wars and Battlefield.


Kristoffer Benjaminsson

Kristoffer has 21 years of professional software development behind him. He's been involved in the Battlefield series of games at EA DICE, and lately been in senior leadership roles at Frostbite, working with VR and mobile development.

Chief Marketing Officer

Andreas Juliusson

Andreas has held marketing lead roles in video game companies for 15+ years, but his proudest achievement was becoming the undisputed table tennis champion at EA DICE in 2014. He takes every chance to escape reality, so the VR industry fits him like a haptic glove controller.

Creative Director

Erik Odeldahl

Erik has 18 years of game dev experience, with ten of those at EA DICE where he among other things led the design on Mirror's Edge Catalyst. He believes being "realistic" is boring. This suits him well in his role leading creativity at FTG.

Junior 3D Artist

Amanda Gyllin

Amanda has always been fascinated by digital art, and from a young age knew that she wanted to do just that. After a lot of studying and hard work, Amanda joined the studio with one thing in mind. She wants to create beautiful worlds in 3D.

Junior Level Designer

Pontus Hassis

Pontus wanted to be a game designer ever since he knew it was actually a job. After way too many years of studying, he is finally doing what he loves.


Oskar Burman

Oskar has created games since the early-90s, and worked in management positions at Avalanche Studios, EA DICE, Rovio and more. When the chance to work with VR appeared, he immediately jumped on the opportunity!

Junior VFX Artist

David Dessantis

David aims to make an impact with his effects and eventually become the best VFX artist there is. When not pursuing this goal, Dave feeds his co-workers with a near-constant stream of baked goods that are delicious but definitely not good for you.

Junior 3D Artist

Mikael Karlsson

Ever since his father showed him Commander Keen 4 at a young age, Mikael has been hooked on games. 25 years later and freshly graduated from Futuregames, he now wants build compelling and interesting worlds where people can have fun and explore.

Senior 3D Artist

Jim Svanberg

Jim has worked on games such as Helldivers and Super Sportmatchen. He's got a sharp eye for both concept art and 3D art, but might become even more famous for his Mario Kart skills.

Junior Programmer

Martin Larsson

After impressing during his internship, Martin is now a full-time employee at Fast Travel Games. His passion for making games can only be compared to his enthusiasm for dominating opponents in Counter-Strike.

Senior Quality Analyst

Johan Ekblom

Johan has been in the gaming industry for almost 6 years with experience as a Gameplay QA Analyst at EA DICE, and spent the last 3 years as a Senior Quality Analyst at Frostbite.


Casper Renman

After doing his master thesis at Fast Travel Games, Casper was a given as a full time employee. AI, Gameplay, UX, there's nothing he can't do. He's also handsome as hell!

Senior Programmer

Fredrik Flyg

Fredrik has 10+ years of professional software development behind him, most of it in the mobile games industry. Always an avid fan of sci-fi and fantasy, escaping into VR was the natural next step.

Technical Designer

Robin Lilius-Lundmark

Since he was a little kid, Robin has always had a passion for creating narratives and telling stories, to move people and - hopefully - to create enjoyable journeys in games. With a sprawling background in film making, script writing, programming and creative design, Robin continues to strive for this goal, even today.

Senior Programmer

Kristian Brodal

Programmer with 7 years of experience in the indie game scene of game development, where he has worked on titles such as Totally Accurate Battle Simulator and The Westport Independent. When he doesn't spend his time coding, he spends it playing games and thinking about coding.

Concept Artist

Henrik Lundblad

Henrik´s focus is to develop concepts that drive storytelling, set the style, look and mood in our games. He previously worked as a Concept Artist at Goodbye Kansas Studios.

Game Designer

Daniel Kihlgren Kallander

Daniel (Dee-Kej) is working as a Game Designer, and has 6+ years of experience from working with VR. You know how to spot a die hard VR fan when 15 HMDs are not enough!

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