The amazing, one of a kind, extraordinary Kristoffer is joining us from EA DICE, where he worked on Star Wars and Battlefield.
Fredrik has 10+ years of professional software development behind him, most of it in the mobile games industry. Always an avid fan of sci-fi and fantasy, escaping into VR was the natural next step.
A sommelier of horror movies and "weird" games, Felipe is passionate about storytelling and making people FEEL things! With prior experience of VR as Animator and Art Director at Black River Studios, Felipe has been making games since 2006.
After impressing during his internship, Martin is now a full-time employee at Fast Travel Games. His passion for making games can only be compared to his enthusiasm for dominating opponents in Counter-Strike.
Johan has been in the gaming industry for almost 6 years with experience as a Gameplay QA Analyst at EA DICE, and spent the last 3 years as a Senior Quality Analyst at Frostbite.
David aims to make an impact with his effects and eventually become the best VFX artist there is. When not pursuing this goal, Dave feeds his co-workers with a near-constant stream of baked goods that are delicious but definitely not good for you.
Jim has worked on games such as Helldivers and Super Sportmatchen. He's got a sharp eye for both concept art and 3D art, but might become even more famous for his Mario Kart skills.
Joacim has worked with 3D Art over the last seven years in a technical capacity for the Battlefield franchise and with other EA concepts.
After his graduation from Beckmans College of Design, Marcus spent three years in the advertising industry before realizing he actually wanted to work with games instead. He found his way to Fast Travel Games and has since then been creating visual assets to market their games.
After doing his master thesis at Fast Travel Games, Casper was a given as a full time employee. AI, Gameplay, UX, there's nothing he can't do. He's also handsome as hell!
Simon has previously worked on A Way Out and It Takes Two. He has a passion for developing new and unexplored things. He also enjoys problem solving, especially in collaboration with others.
Franchesca, also known as 'Fragger Fran' by her followers, has always had a passion of bringing people together in various communities she finds herself in. With a questionable obsession of unicorns, she loves spreading joy to the people around her and planning fun activities whenever possible.
Per has been working as an artist in the games industry for 10 + years and considers creating exiting new worlds for players to be the dream job. The latest title Per worked on was Battlefield V at DICE.
Kristoffer has 21 years of professional software development behind him. He's been involved in the Battlefield series of games at EA DICE, and lately been in senior leadership roles at Frostbite, working with VR and mobile development.
Erik has 18 years of game dev experience, with ten of those at EA DICE where he among other things led the design on Mirror's Edge Catalyst. He believes being "realistic" is boring. This suits him well in his role leading creativity at FTG.
Simon has previously worked on games like Little Nightmares and LittleBigPlanet. When he is not making virtual worlds he travels around the real world and explores remote mountains and valleys.
Amanda has always been fascinated by digital art, and from a young age knew that she wanted to do just that. After a lot of studying and hard work, Amanda joined the studio with one thing in mind. She wants to create beautiful worlds in 3D.
Robin has always had a passion for immersive virtual worlds. So much as a matter of fact, that he has spent the last 8+ years creating them. Robin worked previously at Fatshark on various projects, most notably the Warhammer: Vermintide series.
Daniel (Dee-Kej) is working as a Game Designer, and has 6+ years of experience from working with VR. You know how to spot a die hard VR fan when 15 HMDs are not enough!
Oskar has created games since the early-90s, and worked in management positions at Avalanche Studios, EA DICE, Rovio and more. When the chance to work with VR appeared, he immediately jumped on the opportunity!
Sara did her internship at Fast Travel Games and is now working full time bringing 3D envionments to life. Her interest in games is only matched by her dedication to keep the office plants thriving.
Pontus wanted to be a game designer ever since he knew it was actually a job. After way too many years of studying, he is finally doing what he loves.
When Jojje started his game development career, he had no gray hairs. 10+ years later, he has nothing but. With a background as an engineer and producer at DICE in Stockholm and Los Angeles, Jojje lives to explore new ideas and innovate on existing game concepts.
Henrik´s focus is to develop concepts that drive storytelling, set the style, look and mood in our games. He previously worked as a Concept Artist at Goodbye Kansas Studios.
James has worked in animation and games for the last 15 years at companies like UDS, Kaktus Film and Rovio. He was the Creative Lead on The Curious Tale of the Stolen Pets and loves climbing mountains like a goat!
Ever since his father showed him Commander Keen 4 at a young age, Mikael has been hooked on games. 25 years later and freshly graduated from Futuregames, he now wants build compelling and interesting worlds where people can have fun and explore.
Andreas has held marketing lead roles in video game companies for 15+ years, but his proudest achievement was becoming the undisputed table tennis champion at EA DICE in 2014. He takes every chance to escape reality, so the VR industry fits him like a haptic glove controller.
Since he was a little kid, Robin has always had a passion for creating narratives and telling stories, to move people and - hopefully - to create enjoyable journeys in games. With a sprawling background in film making, script writing, programming and creative design, Robin continues to strive for this goal, even today.
Over 15 years in the games industry with a past at Grin and DICE, Benny has worked on games such as Tom Clancy's Ghost Recon: Advanced Warfighter, Bionic Commando and Battlefield 1. Not only is he delivering gameplay code like a wizard, focusing on animation- and AI programming, he's also hoarding unhealthy amounts of retro games!