The Curious Tale of the Stolen Pets coming this yearThe Curious Tale of the Stolen Pets WINS ‘Best Immersive Game’ at Raindance Film FestivalBudget Cuts 2: Mission Insolvency coming this year
Game
About

Experience an interactive tale of childlike wonder! Help your grandfather solve the mystery of the stolen pets by exploring wonderful miniature worlds crafted from the ground up for VR. Use a hairdryer to melt snow in a wintery landscape! Search the wreck of a pirate ship partially hidden under the surface! Every world is unique, full of interactions and colorful life.

 

The Curious Tale of the Stolen Pets will be released in November 14, 2019 for Oculus Quest, Oculus Rift, PlayStation VR, Valve Index, HTC Vive & Windows Mixed Reality.

 

Visit the game site.

 

Game
About

TransCorp is about to optimize humanity out of existence, and you must find a way into the belly of the beast to stop their vicious budget cuts. Fight your way through a multitude of new environments and robotic enemies; find new tools and allies along the way. Put an end to the notion of ultimate efficiency before it puts an end to us. Budget Cuts 2 is the conclusion of the adventure you started in Budget Cuts, but is also a self-contained game and easy to get into from a new player’s perspective.

 

Made in partnership with Neat Corporation, Budget Cuts 2: Mission Insolvency will be coming 2019 to a headset near you!

 

Visit the game site.

Game
About

Travel to the shattered future of Apex Construct, where merciless robots prowl the world as a result of mankind’s reckless experiments. As these synthetic creatures seek to dominate their new hunting grounds, you must use both your wits and combat skills to survive. In this atmospheric first-person Action/Adventure game, built exclusively for VR, the fate of mankind rests on you — the last human alive.

 

Now includes competitive game mode Cygnia Cup Challenge where you enter a pre-apocalyptic arena and use your bow & arrows skills to climb the global leaderboards.

 

Visit the game site.

Apex Construct is the
standard by which future
VR titles will be judged
— VRFocus
This is one of PS VR’s most complete adventures — Official Playstation Magazine
About

Our Company

Fast Travel Games is a VR exclusive games developer based in Stockholm, founded by industry leading veterans with a proven history of creating the world’s most immensely popular games like Angry Birds 2, Mirror’s Edge and the Battlefield series. Our mission is to create high quality VR games you never want to leave.
Quality Experiences That Last
​We create extensive and highly immersive games with worlds you never want to leave, and believe experiences you share with others are the most powerful ones.
Empowerment
Each team member plays an integral part in defining our games and has the mandate to impact the future of the studio. At Fast Travel Games, your voice is heard.
VR Only
We believe VR gaming is the future. Starting with the headset and its controllers, we build our games from the ground up for VR while constantly pushing the boundaries of what is technologically possible.
People

The
Team

Junior Programmer

Martin Larsson

After impressing during his internship, Martin is now a full-time employee at Fast Travel Games. His passion for making games can only be compared to his enthusiasm for dominating opponents in Counter-Strike.

Chief Marketing Officer

Andreas Juliusson

Andreas has held marketing lead roles in video game companies for 15+ years, but his proudest achievement was becoming the undisputed table tennis champion at EA DICE in 2014. He takes every chance to escape reality, so the VR industry fits him like a haptic glove controller.

Senior Programmer

Benny Karlsson

With a past at Grin and DICE, Benny has worked on games such as Tom Clancy's Ghost Recon: Advanced Warfighter, Bionic Commando and Battlefield 1. Not only is he delivering gameplay code like a wizard, he's also hoarding unhealthy amounts of retro games!

Concept Artist

Henrik Lundblad

Henrik´s focus is to develop concepts that drive storytelling, set the style, look and mood in our games. He previously worked as a Concept Artist at Goodbye Kansas Studios.

Senior Artist

Per Smedjeback

Per has been working as an artist in the games industry for 10 + years and considers creating exiting new worlds for players to be the dream job. The latest title Per worked on was Battlefield V at DICE.

Senior Animator

James Hunt

James has worked in animation and games for the last 15 years at companies like UDS, Radar Film, Kaktus and Rovio. He also scales mountains like a goat!

CEO

Oskar Burman

Oskar has created games since the early-90s, and worked in management positions at Avalanche Studios, EA DICE, Rovio and more. When the chance to work with VR appeared, he immediately jumped on the opportunity!

Senior 3D Artist

Jim Svanberg

Jim has worked on games such as Helldivers and The Showdown Effect. He's got a sharp eye for both concept art and 3D art, but might become even more famous for his Mario Kart skills.

Senior Artist

Joacim Lunde

Joacim has worked with 3D Art over the last seven years in a technical capacity for the Battlefield franchise and with other EA concepts.

Game Designer

Daniel Kihlgren Kallander

Daniel is working as a Game Designer, and has 4+ years of VR experience from companies such as SVRVIVE and Vobling. You know how to spot a die hard VR fan when seven HMDs are not enough!

Senior Animator

Kristoffer Björnör

The amazing, one of a kind, extraordinary Kristoffer is joining us from EA DICE, where he worked on Star Wars and Battlefield.

Senior Programmer

Fredrik Flyg

Fredrik has 10+ years of professional software development behind him, most of it in the mobile games industry. Always an avid fan of sci-fi and fantasy, escaping into VR was the natural next step.

CTO

Kristoffer Benjaminsson

Kristoffer has 21 years of professional software development behind him. He's been involved in the Battlefield series of games at EA DICE, and lately been in senior leadership roles at Frostbite, working with VR and mobile development.

Creative Director

Erik Odeldahl

Erik believes being “realistic” is boring, which suits him well in his role leading creativity at FTG. Erik has 10+ years of experience from EA DICE where he among other things led the design on Mirror's Edge Catalyst.

Programmer

Casper Renman

After doing his master thesis at Fast Travel Games, Casper was a given as a full time employee. AI, Gameplay, UX, there's nothing he can't do. He's also handsome as hell!

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